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Monday, February 25, 2013

GMDeveloper.com and everything else!

Man, I have been busy!

Let's get to the details:

First,
GMDeveloper.com is up and running! There is a fair amount of work still going into it to get it right and proper, but if you're a GameMaker developer or just interested in general Game Design, give it a peek!

Second,

Fusecube is currently being polished for retail released. I've got the leaderboards working and i'm just finishing up all the little bits of polish and doing some final bug testing.

Third:
Currently working on some art assets to release for mobile devices. The goal is to build an entire platforming package that can be used to make your own platform game specifically geared for mobile devices. :)

Concept Mockup using some of the assets:



Fourth:
I am about to launch a fundraising project to get my new series SweetSmarts off the ground! Details soon.

Saturday, February 9, 2013

Fusecube PC Beta is out.

Fusecube for PC is coming, and I thought I would drop off an early build for people to give feedback and see if it's something they are interested in!

Find the download here: http://www.dreamwinter.net/dev/Fusecube_Beta.zip

Thursday, February 7, 2013

Fusecube coming for Android!

Fusecube is coming to Android and PC!
Pre-orders are coming soon for a bundle pack at a super low price!

  • 5 different color cubes to fuse!
  • 7 unique item cubes!
  • Funky 8 song soundtrack!
  • 20+ levels of challenges!
  • Challenge mode levels!
  • Special Holiday editions!
  • + More!




Tuesday, February 5, 2013

Fusecube BETA


LittleLife is still being worked on, but I got inspired over the weekend and so now I am working on this:




It is actually playable right now in beta form. (STILL BUGS!)
http://dreamwinter.net/dev/fusecube/

Friday, February 1, 2013

Little Life!

NOTE: Due to Fusecube and the launch of GMDeveloper.com - LittleLife is being postponed to March. Just too much on my plate right now. :)

January has come and gone and although it is cold outside, we welcome February with warm hearts.

February is a special time of the year in many aspects. It represents a solid entry to the New Year, and holds a holiday dedicated purely to Love and admiration of a significant other. With that in mind, I am sticking strong to the "non-violent" 1GAM rule I set for myself and focusing even more intensely on atmosphere and outright pleasantry.


~ In the small village of Browsertown, you will find yourself fishing and trading items and goods among the townsfolk in order to keep your little shop happily running. Did I mention the fishing? There will be a lot of fishing. With scavenger hunts and a real-time day/night event system, all of these little adventures will take place right in your browser! ~

 As an added bonus to show appreciation for all the wonderful work that OpenGameArt.org and their artists do, I will be designing this game entirely with core basics from their gallery. I want to show that anything can be turned into a wonderful experience and those guys deserve the love.

I will as always, keep you posted here on my blog and via Twitter.